branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Fixed backfire effect rotation issues
1 Year Ago
Hooked up rocket tube rear back fire FX
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Optimized rotor blur texture placeholder.
1 Year Ago
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
1 Year Ago
Test map edit
1 Year Ago
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
1 Year Ago
Heli rocket UI diamond is now more of a rotated square (per request)
1 Year Ago
Use initial velocity vector correctly or rocket ballistics calc
1 Year Ago
Doubled the amount of rocket slots
1 Year Ago
Ghost crosshair is functional, shows gun turret true hit point
1 Year Ago
Rocket icon slightly less phallic
1 Year Ago
Rocket crosshair icon. Ghost crosshair WIP
1 Year Ago
Rocket crosshair, set full opacity
1 Year Ago
Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
1 Year Ago
Attack heli physics adjustments, more lift at angles
1 Year Ago
Adjusted attack heli torque
1 Year Ago
Call sub-ent input methods from a better place, prevent double or missing calls
1 Year Ago
NeedsKeyboard can now allow Reload
1 Year Ago
Split AH UI sprites into LoRes/HiRes variants.
1 Year Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
1 Year Ago
Show rocket ammo type in the gunner's UI
1 Year Ago
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
1 Year Ago
Calculate the heli rocket hit pos a bit more accurately
1 Year Ago
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
1 Year Ago
Removed some old code
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Give heli rockets gravity back
1 Year Ago
Prevent altlook when in gunner view
1 Year Ago
Make player put held items away if they switch to gunner view
1 Year Ago
Use first-person instead of first-person-with-arms for the heli gunner. Unfortunately this prevents showing their first-person hand holding the joystick, but first-person-with-arms doesn't work with holding items
1 Year Ago
Increased rotation range a little more
1 Year Ago
Increased turret rotation range
1 Year Ago
Fixed gunner overlay staying open in a couple of situations
1 Year Ago
Removed obsolete comment
1 Year Ago
Minicopter class. Allows the population setting to still be called minicopter.population
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Made the attack heli gunner cam a bit brighter
1 Year Ago
More gunner UI improvements
1 Year Ago
Show key control guide in the gunner UI
1 Year Ago
Use no gravity on heli rockets, so that they fly straight to target
1 Year Ago
Smaller crosshair shows where rockets are aiming
1 Year Ago
UI indicates when rockets are reloading
1 Year Ago
Added ability for heli gunner to fire ze missiles
1 Year Ago
Removed unused patrol heli firing code
1 Year Ago
Simplified gunner UI text display
1 Year Ago
Updated gunner UI to show info on rockets as well. Switched Unity text to RustText. Manifest.
1 Year Ago
Remove debugging
1 Year Ago
Rocket pod interaction, storage, networking
1 Year Ago
Enabled missile pod models, adjusted LOD change points, set up colliders